This article was automatically translated from the original Turkish version.
The Factory Design Pattern is a creational design pattern in software engineering that abstracts the object creation process, allowing the client to create objects without knowing the concrete class of the object to be created. This pattern reduces the dependency between client code and object creation logic, enabling a flexible and maintainable software architecture.
The concept of design patterns was first introduced by architect Christopher Alexander in his 1977 work titled "A Pattern Language." This concept was introduced to software engineering in 1994 through the book "Design Patterns: Elements of Reusable Object-Oriented Software" by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides. Among the 23 design patterns described in this book is the Factory Method.
Below is an example of a factory pattern in Java that creates objects based on computer types:
In this example, the ComputerFactory class creates a Computer object of the type specified by the client (PC or Server). The client interacts only with the Computer interface and does not need to know the concrete class of the created object.
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Core Components
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Example Implementation