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This article was automatically translated from the original Turkish version.

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Multimedia Learning

Multimedia learning refers to the learning process in which individuals construct mental representations from both verbal (words) and visual (images) presentations. This process goes beyond simply presenting information through a combination of sound and image; it involves the learner actively transforming this information into meaningful structures and transferring it to long-term memory.

Historical Background

Although multimedia instruction may appear to be a product of the digital age, its origins extend back to the 17th century. Throughout the 20th century, various technologies—such as film, radio, television, and computer programs—were integrated into education, yet most of these tools demonstrated only limited effects on student achievement. In this context, Richard E. Mayer has argued that approaches centered on the learner are more effective in the long term than those focused solely on technology.

Theoretical Foundations

Cognitive Theory-Based Approach

Mayer’s theory of multimedia learning is based on three fundamental assumptions from cognitive science:

  • Dual Channel Assumption: The human mind processes visual and auditory information through separate channels (Paivio, 1986; Baddeley, 1992).
  • Limit Capacity Assumption: Each channel can process only a limited amount of information at any given time.
  • Active Processing Assumption: Learning occurs when the learner actively engages in selecting, organizing, and integrating the presented information.

These three assumptions form the foundation of Mayer’s multimedia learning model (Figure 7, Mayer 2001). According to this model, the learner first perceives information through the eyes and ears, then processes it in short-term memory, and finally establishes connections between the information to transfer it to long-term memory.

Presentation Formats and Sensory Channels

Multimedia messages can be defined in terms of presentation modes (verbal vs. visual) and sensory modalities (visual vs. auditory). Mayer’s preferred approach is “presentation modes” because it focuses on the type of mental representations—verbal or visual—that the learner constructs.


Principles of Multimedia Learning

Through years of experimental research, Mayer identified twelve core principles. These principles offer research-based recommendations for designing more effective multimedia content:


  1. Coherence Principle: Unnecessary words, images, and sounds should be removed.
  2. Signaling Principle: Cues that highlight the organization of information should be provided.
  3. Redundancy Principle: Graphics accompanied by narration are more effective than graphics with narration plus on-screen text.
  4. Spatial Contiguity Principle: Text and images should be presented physically close to each other.
  5. Temporal Contiguity Principle: Text and images should be presented simultaneously.
  6. Segmenting Principle: Content should be presented in learner-controlled segments.
  7. Pre-training Principle: Key concepts should be taught prior to the main lesson.
  8. Modality Principle: Graphics should be presented with spoken narration rather than on-screen text.
  9. Multimedia Principle: Words and pictures together are preferable to words alone.
  10. Personalization Principle: A conversational style should be used rather than a formal one.
  11. Voice Principle: Human voice is more effective than a robotic voice.
  12. Image Principle: Adding an image of the speaker does not always enhance learning.


Each of these principles defines how information should be presented in alignment with the limitations of the human cognitive system.

Learning Outcomes

Multimedia learning outcomes are typically classified into two types:


  • Rote Learning: The learner remembers the content as presented but cannot apply it to new situations.
  • Meaningful Learning: The learner internalizes the information and can apply it in different contexts.


Mayer emphasizes that the primary goal of multimedia learning is meaningful learning, which depends not only on the narration but also on the presentation format, organization, and the learner’s active participation in the cognitive process.

Technology-Centered vs. Learner-Centered Design

Multimedia content can generally be designed using two approaches:


  • Technology-Centered Approach: The priority is on presentation technologies (e.g., VR, interactive interfaces). However, this approach often neglects the needs of the learner.
  • Learner-Centered Approach: The focus is on the cognitive digestibility of the content. This is the approach advocated by Mayer.


The failures of 20th-century educational technologies such as radio, television, and film were largely due to a technology-centered mindset. Therefore, effective instructional design today requires approaches that treat technology as a tool and prioritize the learner’s mental processes.

Application Areas and Current Research

The principles of multimedia learning are applied in the following areas:


  • Online Education Platforms (e.g., Khan Academy, Coursera)
  • Educational Games and Virtual Reality Applications
  • Medical Education: Teaching complex processes through visual-auditory simulations
  • Sciences: Visualizing abstract concepts in physics, biology, and chemistry through models


Mayer’s research demonstrates that performance on analysis and transfer tests is significantly improved when narration is combined with visual presentation, compared to narration alone.

Critical Evaluation and Limitations

Although multimedia presentations often facilitate learning in many contexts, the same outcomes do not necessarily apply to all content or all learners. For example:


  • Expertise Reversal Effect: For individuals who possess the knowledge, additional visuals can be distracting.
  • Risk of Cognitive Overload: When too much information is presented at once, the cognitive system may become overloaded.


Author Information

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AuthorŞevval Bengisu KoçerDecember 1, 2025 at 2:21 PM

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Contents

  • Historical Background

  • Theoretical Foundations

    • Cognitive Theory-Based Approach

  • Presentation Formats and Sensory Channels

  • Principles of Multimedia Learning

  • Learning Outcomes

  • Technology-Centered vs. Learner-Centered Design

  • Application Areas and Current Research

  • Critical Evaluation and Limitations

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