Routing Information Protocol (RIP) is a dynamic routing protocol responsible for routing tasks in IP-based networks. Standardized by RFC 1058 in 1988, RIP is one of the earliest routing protocols based on the distance-vector algorithm. It uses "hop count" as a metric to determine the shortest path between routers. The core logic of the protocol is to prefer the path that contains the fewest number of routers (hops) to reach a destination network.
In its operational principle, each router periodically sends its routing table to neighboring routers. This table includes all known destination networks and the number of hops required to reach them. Each router receives this information and updates its own routing table accordingly.
There are three main versions of the RIP protocol developed over time to meet evolving needs:
RIP sends routing information via all active interfaces every 30 seconds. Updates are transmitted over UDP port 520. Each router evaluates the received information and updates its routing table accordingly. If there are multiple entries for the same route, RIP selects the one with the lowest hop count.
The hop count is incremented by 1 as it is forwarded. When the hop count reaches 16, the destination is considered unreachable. Therefore, RIP supports a maximum of 15 hops and is not suitable for larger networks.
RIP uses three different timers to manage routing information:
RIP uses several techniques to prevent routing loops:
Due to its simplicity, RIP is suitable for small and medium-sized networks. However, the 15-hop limitation makes it inadequate for larger and more complex networks. Additionally, the convergence time is longer compared to modern protocols. For these reasons, more advanced protocols such as OSPF or EIGRP are preferred today.
RIP configuration is typically carried out using three basic commands:
These commands are used to select the RIP version and specify the networks to be advertised. On each router, directly connected networks must be advertised individually.
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RIP Versions
Operational Principle
Timers
Loop Prevention Techniques
Limitations and Use Cases
Configuration and Implementation Example
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