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Unity (Game Engine)

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Unity Game Engine
Release Year
2005
Programming Language
C++ (engine core)C# (for user scripts)
Physics Engine
NVIDIA PhysX

Unity is a multiplatform real-time development engine. Developed by Unity Technologies, it is designed for use in areas such as video games, simulations, interactive media content and virtual/augmented reality (VR/AR) applications. Unity was first released in 2005 for Apple's Mac OS X operating system, and has since become multi-platform, supporting Windows, Linux, mobile operating systems (iOS, Android), game consoles and web browsers.


Unity (Unity)

History

Unity's development process was started in 2003 by a team based in Denmark. The aim was to provide an engine that would enable independent developers to develop complex game projects faster and easier. The first version, Unity 1.0, was released for the Mac platform in 2005. As of 2009, Unity has reached a wider user base after gaining Windows support and has become an important position in the game development world.

Structure and Components

The Unity game engine has a modular and object-oriented architecture. This structure allows the engine to be both extensible and open to user contributions. Unity includes the following core components:

  • Rendering Engine: Responsible for rendering 2D and 3D graphics.
  • Physics Engine: It allows the simulation of physical laws such as the movement of objects, collisions, gravity, etc.
  • Audio Engine: Handles the processing of sound effects and music.
  • Animation System: Provides timed and controlled execution of character and object animations.
  • Scripting System: Allows developers to write game logic in C#.

Unity can also integrate with some middleware solutions. For example, Nvidia's PhysX physics engine or Audiokinetic's Wwise sound engine can be used with Unity.

User Interface and Editor

Unity Editor is a graphical user interface where game scenes can be edited, assets can be managed and game logic can be integrated. Unity Hub is a companion application for managing different Unity versions and projects.


Mobile Game Development Software and Engine (Unity)

Platform Support

Unity supports a wide range of platforms for "develop once, deploy everywhere". These include


  • PC (Windows, macOS, Linux)
  • Mobile (iOS, Android)
  • Game consoles (PlayStation, Xbox, Nintendo Switch)
  • Web (WebGL)
  • VR and AR devices (Oculus Rift, HTC Vive, HoloLens)


This multi-platform support is a key technical feature that makes Unity the preferred choice for independent developers as well as major game studios.

Programming and Scripting

Unity uses C# as its primary programming language. Earlier versions also supported JavaScript (UnityScript) and Boo, but these languages have been officially deprecated. Developers write game logic in C# using the Mono runtime. Unity uses a .NET based variant of Mono.

GameObject and Component Cystem

The basic building blocks of Unity are objects called GameObjects. Each GameObject becomes functional by adding various components to it. For example, when the Rigidbody component is added to a GameObject, it can interact with the physics engine. Similarly, components such as Collider, AudioSource, Animator are also functional modules.

This structure allows developers to build game objects in a modular way, both visually and logically.

Asset Store and Community Contribution

The Unity Asset Store is a digital content marketplace where developers can access the models, sounds, scripts, animations, and plug-ins they need. The Asset Store contains both paid and free content. At the same time, many plug-ins developed for Unity by the open source community are available on GitHub.


Unity Asset Store (Unity)

Areas of Use for Unity

In addition to game development, Unity is actively used in the following areas

  • Educational simulations
  • Medical applications
  • Automotive and flight simulations
  • Architectural visualization
  • Film and animation production
  • Interactive media and advertising


An Animation Created with Unity (Unity)

Versioning and Licensing

Unity has several licensing models:

  • Unity Personal: Free version. For users under certain annual income limits.
  • Unity Plus / Pro / Enterprise: Licensed editions for larger teams and commercial projects.
  • Unity Industry and Unity for Education: Customized packages for corporate and academic use.

Unity uses two different release cycles, LTS (Long-Term Support) and TECH Stream. LTS provides more stable releases, while TECH Stream is the release sequence where new features are available sooner.


Bibliographies

Ghouri, Turab Latif, Afzal Hussain, Haad Shakeel, Faizan Hussain, and Nasir Uddin. 2021. Unity Game Development Engine: A Technical Survey. Department of Computer Science, Faculty of Engineering Science and Technology (FEST), Hamdard University, Karachi, Pakistan. Accessed May 13, 2025. https://www.researchgate.net/profile/Faizan-Hussain-2/publication/348917348_Unity_Game_Development_Engine_A_Technical_Survey/links/60167daf45851517ef2b2c0d/Unity-Game-Development-Engine-A-Technical-Survey.pdf.

Haas, John. 2023. A History of the Unity Game Engine. An Interactive Qualifying Project submitted to the Faculty of Worcester Polytechnic Institute. Advisor: Brian Moriarty. Accessed May 13, 2025. http://www.daelab.cn/wp-content/uploads/2023/09/A_History_of_the_Unity_Game_Engine.pdf.

Singh, Swati, and Amanpreet Kaur. 2022. Game Development Using Unity Game Engine. Chitkara University, Institute of Engineering and Technology, Punjab, India. Accessed May 13, 2025. https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10007155.

Unity Technologies. 2024. "Unity." https://unity.com/.

Unity Technologies. 2024. "Unity Asset Store." https://assetstore.unity.com/.

YouTube. 2023. “Unity Engine - How It Started and How It's Going.” YouTube video, 11:48. Posted October 3, 2023. https://youtu.be/JFtCHvyul-I?si=-jIjggbK4lGfYz6-.

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Main AuthorSıla AyasMay 13, 2025 at 4:07 PM
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