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This article was automatically translated from the original Turkish version.

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SOLID is an acronym representing five fundamental principles designed to enhance the maintainability, flexibility, and sustainability of code in software development. These principles were introduced by Robert C. Martin and are used to define best practices in object-oriented programming (OOP). The principles are formed from the initial letters of each of the following:

1- Single Responsibility Principle (SRP)

Single Responsibility Principle (Single Responsibility Principle) states that a class should have only one responsibility. In other words, a class should be modifiable for only one purpose. This principle promotes modularity in code and simplifies maintenance.

2- Open/Closed Principle (OCP)

Open/Closed Principle (Open/Closed Principle) asserts that a software component should be open for extension but closed for modification. This means new features can be added without altering existing code.

Example: If we wish to add a new payment method, we can extend the system without modifying the existing "Payment" class by creating a new class such as "CreditCardPayment" or "PayPalPayment".

3- Liskov Substitution Principle (LSP)

Liskov Substitution Principle (Liskov Substitution Principle) requires that a subclass must be able to replace its superclass without altering the correctness of the program. If a subclass disrupts the expected behavior of the superclass, this principle is violated.

Example: If a "Square" class inherits from a "Rectangle" class and changing the width of the rectangle produces an unexpected result, this principle has been violated.

4- Interface Segregation Principle (ISP)

Interface Segregation Principle (Interface Segregation Principle) states that a class should not be forced to depend on interfaces it does not use. Instead, smaller and more focused interfaces should be used.

Example: Incorrect usage: A single "Employee" interface containing the same methods for both software engineers and managers.

Correct usage: Creating separate interfaces for "Software Engineer" and "Manager", so each contains only the methods relevant to its specific needs.

5- Dependency Inversion Principle (DIP)

Dependency Inversion Principle (Dependency Inversion Principle) holds that high-level modules should not depend directly on low-level modules. Instead, both should depend on abstractions.

Example: Rather than having an "EmailService" class directly depend on an "SMTPClient" class, it should operate through a general "IEmailSender" interface. This reduces dependencies and simplifies switching to alternative email services.


The SOLID principles help developers write cleaner, more modular, and more maintainable code. When followed, systems become less error, more flexible, and better able to adapt to changes. Software engineers who adopt SOLID principles can develop higher quality and more scalable projects.

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AuthorSinan TuranDecember 18, 2025 at 4:15 PM

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Contents

  • 1- Single Responsibility Principle (SRP)

  • 2- Open/Closed Principle (OCP)

  • 3- Liskov Substitution Principle (LSP)

  • 4- Interface Segregation Principle (ISP)

  • 5- Dependency Inversion Principle (DIP)

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